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Dysmantle days
Dysmantle days








dysmantle days

Then focus on dodging bullets until the mech breaks. The Sword is especially hazardous during this phase as the random turning and firing also turns the flamethrowers, causing you to take a lot of damage if you are close.īuild as many Machine Gun Turret as you can in the arena as close to the mech as possible, all pointing towards the boss. It's probably a good idea to keep your distance during this phase as the chaotic missiles and energy projectile firing directions makes it difficult to avoid taking damage. During this action it fires missiles upwards constantly and fires energy projectiles in random directions. Phase 3 introduces a "crouch" action, where it folds up its legs and becomes stationary.

dysmantle days

Glowing circles on the ground will appear to show you where they will land, so avoid those. The mech also starts to also fire 12 missiles at a time upwards. Phase 2 onwards: The mech loses the ability it had during Phase 1 to fire missiles directly at your position, however the twin flamethrowers are on permenantly. Phase 1 only: The mech either fires pairs of missiles forwards directly at your position if you are far away, or turns twin flamethrowers on for a while if you are close. Each projectile does little damage on its own, but the mechs fire them in large numbers, so it can be somewhat difficult to avoid them all.Īll Phases: circle around the mech to avoid the projectiles and avoid getting too close to the mech as it has a stomp attack that it can hit you with if you are within melee range. For each new phase, the mechs will fire more projectiles and use different attacks. The stun animation also serves as a visual warning, as the mech fights progress through multiple phases that get progressively more dangerous and difficult. The four mech bosses in the main game are immune to being stunned however, they enter a stun animation on their own when reduced to certain health thresholds. It is one of the six bosses whose defeat is required in order to complete the game.

dysmantle days

The Sword is a mech boss located in the Hydroelectric Dam in Frost Horn that is fought during the main Quest " Escape the Island". North of Mercury Installation in the unnamed military baseĮast of Allen's Farm in a house on the other side of the hillīeat the high score of 54,321 in Gembine at either of the two arcade machines."The act of drawing your weapon is always an easier one to make than the act of sheathing it and ending the violence."

  • 659º, 613º far west of Gassy Jack's Gas-N-SnacksĬrafted at the Fabricator in Mercury Installation.
  • 312º, 592º northeast of Solaris Train Station.
  • Displaced 244º, 821º (requires Digital Wrist Watch).
  • There are two things in this region that will help with this: the Desert Helmet, aquired by completing the quest Cool Head, Hot Feet and the Steakhouse Salad, which increases your heat protection by 5✬ (9✯). Solaris is the hottest region in the game, and even at the end of the game you will still likely need the strongest heat protection equipment to survive in this region. It also contains the quest Displaced, which unlocks the Rift Toolkit recipe and therefore the ability to activate Mana Rifts and the Fabricator that can be used to craft the Digital Wrist Watch. It contains The Crown, one of the four mechs you must defeat to obtain Fuel Cells to complete the game. Solaris is located southwest of Narrows Vale.










    Dysmantle days